use for free (should it be written)
Op 7-9-2019 om 13:53 schreef JJS via use-livecode:
I forgot, it was Mattias Rebbe who wrote the notarizing app which you
can you fro free, aint that great!
He also made an excellent lesson which is on lessons.livecode.com
Op 7-9-2019 om 13:36 schreef JJS via use-livecode:
Well said.
There is help on this.
On of the list members will jump in i guess and he made an excellent
tool which will help you out notarizing and all other stuff Apple
tries to kill you with.
If you already have a Apple dev account (only 100$ per year) which
gives you the ability to help 100 people(am i correct?) (thought
there was an option for 1000??) then this tool will help you do these
things and you can go on with coding as before.
I also put stuff on Google Play which is not intended for everybody,
but i use a password combination, just like banks do with their apps.
Their apps are also not for everyone, but only they who have an account.
You could do that too, so only people with access credentials can
access the app.
Indeed you gave a few reasons why i choose not to develop for Apple,
unless i can make enough money with it which compensates for it.
Jerry(Sphere)
Op 7-9-2019 om 13:18 schreef Peter Reid via use-livecode:
I've been using LiveCode as my development platform since 1999.
Practically all the apps I've developed have been for in-house use
by my family, friends and customers - all very low numbers of copies
distributed in an informal manner. I've no interest in App Store
distribution and the users of my apps trust me such that they do not
need my apps to be "approved" by Apple. What's more important to
them is how quickly I can release new apps and new versions of
existing apps.
Up to and including macOS Mojave my users can run my apps with the
minor inconvenience of having to right-click an app and approve its
use, just once. With macOS Catalina, if I understand things, it's
not so simple, instead these are the options:
1. Code-sign and notarise my apps – I'm not interested in this for
my kind of apps which are essentially in-house/at home developments.
2. Using an active Internet connection, go through the right-click
technique as now not just once, but EVERY time the app is opened.
In the past the 'Security & Privacy' General tab had a 3rd option
for the setting 'Allow apps downloaded from:' which allowed you to
install and use apps from any source. It seems that this is not
possible with Catalina.
So with Catalina my users will need an Internet connection and will
have to go through the right-click authorisation process every time
they open one of my apps.
More seriously, it is becoming increasingly difficult to recommend
the combination of the Mac plus LiveCode for app development. Up to
now I've done all my app development on Mac+LC, even where the
target platform is Windows or Android or Linux – I find it's simply
faster, less error-prone and more pleasant with the Mac. However,
from Catalina onwards even simple little utility apps, created for
short-term use, will be tedious when opening or you have to learn
about the complexity of code-signing and notarising and accept
slower development cycles due to the need for Apple's approval!
This is quite depressing, especially since I abandoned iOS
development due to Apple's distribution restrictions.
Back when the iPad 2 had just been released I developed for one of
my customers an app to support health & safety audits for a national
UK retail chain. The app took me 15 days to develop in total. As a
result of being able to field a team of 10-20 staff with iPads
running my app, my customer was able to carry out 350 half-day H&S
audits for 3 years. However I was unable to roll-out this app to
other customers as the ad hoc distribution method I was using was
limited to 100 iPads per year and the App Store was not appropriate
for this type of app.
As a result of the limitations Apple impose on tablet app
distribution, recently I developed a speech-aid app just for small
Android tablets and larger phones. I have not made an iOS app. This
app is low volume (in terms of number of users) and requires
significant personalising in order to be effective for its users
(typically they are stroke victims). I chose to deliver the app on
Android because of the facility to use developer mode and because of
price – Android 7in tablet plus minimal add-ons: £80, Apple iPad
plus add-ons: £320. Some of my users of this app already have an
iPad but they are having to buy a cheap Android tablet. Like the Mac
and Catalina, the iPad and iOS is driving away potential app
developers due to Apple's rigid control of the delivery mechanisms.
Maybe I'm wrong, Catalina will be OK – if I am wrong, please correct
me!
Regards
Peter
--
Peter Reid
Loughborough, UK
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