I have personal experience with trying to create a graphic that is 32,000 x 32,000 and exporting it.
on win32 i will run out of ram and lock up........ if not hard crash before it even gets to it......and if i can test the standalone bitness I can decline to attempt an impossible feat. on win64 i could try it and if the system has enough ram, then it should succeed. I also have to increase the cache size to huge amounts to try to create huge images. I think the highest i succeeded in a 32 bit standalone was like 14k x 14k....it was 3 years ago where i did those tests....and don't remember the details only that i was hitting the 32 bit memory wall. thats one example of when asking the engine if its 32bit or 64 bit would help. On Fri, Aug 30, 2019 at 11:10 PM Mark Wieder via use-livecode < use-livecode@lists.runrev.com> wrote: > On 8/30/19 12:22 PM, Devin Asay via use-livecode wrote: > > > Now that we can build both 32 and 64 bit applications for Windows, it’s > important to be able to tell whether the host OS is 32 or 64 bit. > > Why? If the 64-bit application won't run on the 32-bit system you won't > get as far as your scripted test. Am I missing something? > > -- > Mark Wieder > ahsoftw...@gmail.com > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode