That's a good question and to which i have no answer.
Op 15-6-2019 om 17:45 schreef J. Landman Gay via use-livecode:
Is a combined LC app the same as the bumdle the Play Store expects? I
think the Play Store extracts and sends only the parts the user needs.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 15, 2019 2:37:40 AM JJS via use-livecode
<use-livecode@lists.runrev.com> wrote:
you can choose yourself.
You can submit a bundle (1 big apk) with different builds, or you can
upload different builds per release
i have opted out on Google's signing, because i don't what happens if
you use their app shrinking method
Op 15-6-2019 om 05:51 schreef J. Landman Gay via use-livecode:
For testing we could just do what we do now, since you can distribute
to testers privately. I think we'd only need the bundle when
submitting to the Play Store.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 14, 2019 10:01:40 PM Brian Milby via use-livecode
<use-livecode@lists.runrev.com> wrote:
From reading a little about it, I’m not sure why not. Everything
besides the engine/splash stack would go in the common bundle (not
the right name) and then each engine would have its own slice. The
store would combine the two pieces into the apk for delivery. We
would still need to produce the apk for testing though (it looks like
there is a way to pull an apk out of the bundle too).
How to do this is beyond me though....
Thanks,
Brian
On Jun 14, 2019, 10:55 PM -0400, J. Landman Gay via use-livecode
<use-livecode@lists.runrev.com>, wrote:
This is good to know. But what I'd really like to see is the app
bundle
that the Play Store expects. I wonder if that's possible.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 14, 2019 9:24:24 PM Sannyasin Brahmanathaswami via
use-livecode
<use-livecode@lists.runrev.com> wrote:
> Got it, it works...
>
> Jerry __ thanks for the chart!
>
> "Boy!" this needs to be documented somewhere...
>
> BR
>
> ?Jerry wrote
> So like this for your sequence if your highest used VC is 15 then:
>
> Build VC
> arm v7a 16 ---->next time --->20---->next time--->24
> arm64 17---->next time--->21--->next time--->25
> X86 18--->next time--->22--->next time--->26
> x86-64 19--->next time--->23--->next time--->27
>
>
> and so on, you see the 64 builds need to be higher vc then the
32bits
>
>
> Mark (W) wrote:
>
> > I wonder if the reason this didn't work is because you have the
> > version code
> > for armv7 > that for arm64...
> >
> > I suspect the play store will choose the highest version coded
APK
> > that will
> > run on the target device. As ARMv7 APKs will run on devices
which can
> > run ARM64,
> > it will choose the ARMv7 in preference (as it is version code 14,
> > which is greater
> > than 7) and thus 'completely shadow' the ARM64 APK.
> >
> > Upshot: probably best to make sure ARM64 APKs have higher
version code
> > than
> > ARM7 ones (the same is true of x86-64 and x86 - but in that case
> > you've already
> > got version-code-of(x86-64) > version-code-of(x86) which is
why you
> > aren't getting
> > a shadowed error for those)
> >
> > Warmest Regards,
> >
> > Mark.
> >
>
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