Hi,
Last week I released an android version of my iOS app 'READ'. In the summer 
academy i learned how to handle different screensizes in the code. Knowing 
that, android was easy. Now one stack runs on iPod, iPhone, Retina, iPad and 
Android. 

READ is a very simple app. I'm now working on a messaging application. I design 
it to be cross platform and only use the functionality that is available on all 
platforms. 
To get a more native look and feel I purchased MobGUI. Sure hope that there 
will be an android-update for that as well :)
The messaging app is (for me) quite difficult to write so it will probably cost 
me a few more months to get it up and running. 

Here is READ in the android marketplace:
https://market.android.com/details?id=com.allijn.read&feature=search_result

Developing for android is a nice-to-have. I don't have it myself, nor do i know 
anyone with an android phone. However, writing the code for your app is the 
hard part. If you can release it for another platform with only a few minor 
tweeks and very little cost, you should do it. You double your potential 
customers...

Regards,
John

Send from my iPad

On Jul 11, 2011, at 3:03, Roger Eller <roger.e.el...@sealedair.com> wrote:

> Do any of you have a LiveCode stack that simply goes through a list of
> features available, and validates whether they are present on the current
> platform or not.  I'm thinking of an app that incorporates everything (basic
> of course) that is a capability on Mac, Lin, or Win, and shows us a list
> with pass/fail or yes/no.
> 
> This would be a great tool to test pre-releases of LiveCode without having
> to find out the hard way that the feature you need isn't there after you've
> committed yourself to a project.  I know we have the release notes, but
> nothing is better than seeing the feature actually shown by a functional
> example, and having that basic code handy when the feature actually works
> would be a great help to using it within your own project.
> 
> ˜Roger
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