In a related quest:  I just went through the same thing yesterday...

I would like to trap if a user clicks the play icon on the player controller 
itself. I have functions which take the current time etc. allow time based  
annotation in field. But they only work if the use clicks my "Play"  button to 
initiate the handlers. Like you have a little API to the player, all run from 
buttons independent of the controller.

But if the user click the player to start or scrubs forward and backwards, it 
by passes the timing currentTime function. I could hide the player, make my own 
progress bar to tie to my own "little player API" handlers, but that seems to 
be overkill. 

So, this requires knowing what is/can be handled in the background when the 
user interact with the controller, that we can track/handle "that is built into 
the controller bar itself."

BR


Paul wrote:

    I have searched the dictionary, Guides, and livecode.com but have been 
    unable to find a annotated picture of the LC9xx player objects' 
    controller bar and what each control does, especially in combinations 
    with with modifier keys
    
    Clearly, some controls are obvious, like play/pause, etc., but I am 
    looking for detailed documentation so I don't miss anything that is 
    built into the controller bar itself.

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