I think you would need to wait 0 with messages to get a fair test.
In my case I didn’t do it that way. I have one handler that moves everything,
and a shorter handler that checks the mouse position (if you’re not on mobile)
and calls the longer handler. Like this:
on moveworld
if the environment is not mobile then
put (512-the mouseh)/100 into difx
end if
movethings difx
send moveworld to me in 16 milliseconds
end moveworld
The send in 16 milliseconds means I’m trying to do 60 fps.
> On Mar 23, 2019, at 11:05 AM, Rick Harrison via use-livecode
> <[email protected]> wrote:
>
> I was digging through the archives
> and was reminded that we fully
> funded a kickstarter for a physics
> engine. Whatever happened to that?
> Is it even on the roadmap?
>
> Rick
>
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