You could see the answer that Unity give: https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS <https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS>
Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. It depends on what you’re doing as to how fast it could be. But no tool on earth can show faster than 60 frames per second. > On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I’m wondering what the upper limit is > for a fastest frame rate that LiveCode > can produce. I’m trying to do some > special video effects and the faster > the better so as to avoid any flicker. > > My target device is ultimately an > iPhone or Android device. > > If LiveCode isn’t fast enough I may > have to consider using some other > language which I would rather not > have to do if LiveCode is up to the > job. > > Does anyone have any benchmark > data or suggestions? > > Thanks, > > Rick _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode