You could see the answer that Unity give:

https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS
 
<https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS>

Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. It 
depends on what you’re doing as to how fast it could be. But no tool on earth 
can show faster than 60 frames per second.


> On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I’m wondering what the upper limit is
> for a fastest frame rate that LiveCode
> can produce.  I’m trying to do some
> special video effects and the faster
> the better so as to avoid any flicker.
> 
> My target device is ultimately an
> iPhone or Android device.
> 
> If LiveCode isn’t fast enough I may
> have to consider using some other
> language which I would rather not
> have to do if LiveCode is up to the
> job.
> 
> Does anyone have any benchmark 
> data or suggestions?
> 
> Thanks,
> 
> Rick

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