I am a little late to the SVG Party....what do you mean: 

    "Admittedly you do need to compile your SVG to the drawing format so you 
    can use them in images,"

??

To state the obvious: Currently, I  have to "expose" a new SVG widget every 
time it make it a button. In theory, if SVG can be images, you could just have 
one instance and assign it the icon of many buttons on different stacks. Where 
you store image resources on the main engine stack/hide it, but the  ID's are 
always available. I do this for PNGs, because I need to graphic effects to work 
in some buttons (shadow, outglow) though I just discovered that if you group 
the widget, by itself, in does accept the graphic effects. But seems like we 
are working to hard. A one SVG image/with shadow and outglow with a single ID 
would be great? (assign as an icon for button is multiple "Views" )

Brahmanathaswami
 
Mark Waddingham wrote:

    Admittedly you do need to compile your SVG to the drawing format so you 
    can use them in images, but then previously you needed to re-rasterize 
    images at various densities anyway to make your apps look as good as 
    possible. (However, both of these are entirely scriptable - e.g. in the 
    standalone build start handler - or by executing a suitably crafted 
    handler in your stack from the message box).

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