Alex, thanks for the info, very helpful. Thanks also to Stephen, Mark, and 
Björnke. It sounds like I am back to the original idea, a slow polling 
arrangement with a simple http/CGI server. This will do for the immediate need, 
which is just for some programming students to play around with.

I saw from Björnke's chat server that I should be looking at IRC protocol for 
anything more sophisticated. It looks like there are some Simple Scripts at 
On-Rev I can look into for that. (I don't have private server to use.) Thanks 
again for the pointers. I will report back if I happen to make any progress 
with this.

Jim

On May 30, 2011, at 7:12 PM, Alex Tweedly wrote:

> But if you don't have (or don't want to require) a private server, then it is 
> quite feasible to do it all with http.
> 
> You don't need to do simple "second-by-second" polling. You can do what I 
> call "slow polling" ....
<snip>
> I would make the server as simple and generic as possible. I would put 
> absolutely no game logic in it, so that one server would handle many 
> different games. I would not even give the server any concepts of "turns", 
> nor have the clients direct their messages to the opponent. I'd have each 
> game have an identifier, and have every 'move', and every 'listen', include 
> that identifier as a url parameter (and use that game id as the name of the 
> file to store the moves on the server). That way, you can have 2-player or 
> mulitple-player games, you can add text chat, etc. without changing the 
> server.
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