On 5/26/11 5:52 PM, John Patten wrote:
Now for my next question, I am just getting around to using the send
command for animations as recommended earlier on the list. I used
Scott's demo projects. Obviously depending on the hardware that the
stack is running on, there delays when more than one object is being
animated on the screen. Are there any "good" practices for animating
objects with send that can facilitate moving multiple items on the
screen smoothly?
I have an example of what I'm describing here:
http://jpatten.on-rev.com/arcade/
I'm having trouble with revlets right now so I can't see what's on your
page, but in general, you might want to look at the "move" command
instead of "send". There is a lockMoves property you can set if you want
to move multiple objects at once, then you issue move commands, then
unlock moves. All the objects will move at the same time.
I could be off base though, since I can't see the revlet.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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