Hi folks,
In attempt to get my head around behaviors, I have revisited Trevor DeVore's 
Live 09 presentation on Behaviors and Custom Controls and put together my own 
map of (my understanding of) the 4.6.1 message path with standard and optional 
objects http://db.tt/dUrt0nL (Having seen great top-down and bottom-up 
examples, I thought I'd go left-to-right!)

Is my map correct concerning the behavior feedback loops? Trevor spoke of the 
calling object 'getting first dibs' on the behavior's script, but Figure 3 of 
Richard Gaskin's excellent resource on the message path 
http://www.fourthworld.com/embassy/articles/revolution_message_path.html shows 
only flow towards the engine (maybe feedback loops were omitted for clarity?).
Best,
Keith..




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