I am still struggling with the most basic concepts of externals for LC Windows 
apps, with the intention of using a third-party DLL to enhance the 
functionality of my current project. I have had some help from Ken Ray and 
others but I remain deeply clueless. Currently I'm looking at a DLL which has a 
number of functions relating to bitmaps. I want to be able to drive the DLL 
presumably by function calls, passing it parameters and receiving results. 
Relating to bitmap manipulation, the DLL seems to be offering me a 'handle' so 
that I can pick up a bitmap presumably from RAM. I realise this is a very 
elementary question, but can anyone tell me what a handle is (some sort of 
pointer probably, but what sort?) and what use it might be within a LiveCode 
app, given that I can eventually find out how to generate the right glue code 
to access it - Ken's note had helped me but he only deals with passing strings, 
and thus doesn't cover the idea of binary info, and I am not clear how to 
proceed. 

I am very willing to read tutorial material on this but there doesn't seem to 
be much of it about. I am dimly beginning to see that there is more commonality 
than I guessed in the different OSs and IDEs when it comes to things like 
identifying and parameterising windows and other objects, the use of name 
spaces, and naming and calling functions and their parameters, but I still 
don't know enough to continue.

TIA

Graham
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