On 4/10/11 11:34 PM, Nicolas Cueto wrote:
Here's the problem. If the video controller thumb is slid>>back<< in
time, when "play" is clicked the correct callback will get immediately
triggered. However, if the thumb is slid>>forward<< in time, it
appears that LC is running thru every callback between the time when
the control bar was clicked and the time when it is released.
I say "appears", because I can see the text-field that displays the
current line of text changing madly. So, I guess the lag is related to
the text having to be redrawn on-screen.
But, I do not understand why the player object doesn't automatically
jump to the current callback when the currentTimeChanged happens? It
seems to be doing so when moving back in time. Just not when moving
forward in time.
You could try capturing the mouseUp message instead of the
currentTimeChanged. That only triggers when the user lets go.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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