home wrote:
>> Kev, on the off-chance that you may have exceeded the number
>> of datagrids on a single card that anyone has tested, I would
>> duplicate your stack and then remove one or more until things
>> appear to function more timely.
>>
>> Just a thought!
>
> Thanks Joe, I deleted them one by one and it gradually got better and
> better.  When they were all gone it was going like a beoing.
>
> So the problem definitely seams to be related to the datagrids
> somehow.
>
> However, I've created another card with the same number of datagrids
> on it and that seams to work OK though, so I don't think it can be
> the datagrids themselves that are causing the problem ?

In the new test stack had you used the DGs?

When a DG is populated it created potentially hundreds of controls, and when interacting with any objects the engine needs to do hit-testing across many if not most of them. This is especially challenging during drags, since the hit region is changing dynamically.

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv

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