Thanks Terry. Doing some research: - Document Packages<http://developer.apple.com/library/mac/#documentation/CoreFoundation/Conceptual/CFBundles/DocumentPackages/DocumentPackages.html#//apple_ref/doc/uid/10000123i-CH106-SW1> - All about Bundles<http://www.mactipsandtricks.com/articles/Wiley_HT_appBundles2.lasso>
It seems that all that is needed is, as you say, to add some entries to the plist of the app: > To register a document as a package, you must modify the document type > information in your application’s information property list (Info.plist) > file. The > *CFBundleDocumentTypes*<http://developer.apple.com/library/mac/#documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-101685>key > stores information about the document types your application supports. > For each document package type, include the *LSTypeIsPackage* key with an > appropriate value. The presence of this key tells the Finder and Launch > Services to treat directories with the given file extension as a package. > For more information about Info.plist keys, see *Information Property List > Key > Reference<http://developer.apple.com/library/mac/documentation/General/Reference/InfoPlistKeyReference/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009247> > *. > > Document packages should always have an extension to identify them—even > though that extension may be hidden by the user. The extension allows the > Finder to identify your document directory and treat it as a package. You > should never associate a document package with a MIME type or 4-byte OS > type. > Now finding out exactly what you need to do to the plist is a bit more tricky: *LSTypeIsPackage* "Document is a package or bundle” Boolean Specifies whether the document is distributed as a bundle. If set to true, the bundle directory is treated as a file. (In Mac OS X v10.4 and later, this key is ignored if the LSItemContentTypes key is present.) And then you need to do stuff with the more complicated * CFBundleDocumentTypes<http://developer.apple.com/library/mac/#documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-101685> * - Information Property List Key Reference<http://developer.apple.com/library/mac/#documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/TP40009249-SW1> To edit a plist in LiveCode, you can use plistbuddy<http://developer.apple.com/library/mac/#DOCUMENTATION/Darwin/Reference/ManPages/man8/PlistBuddy.8.html>on OSX recent OSX systems (post 10.5). It seems for OSX systems earlier than 10.5, you need to use the command line utility plutil<http://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man1/plutil.1.html>to convert from binary to XML and back again. Then you can use LiveCodes XML function to edit the XML. - plutil <http://hints.macworld.com/article.php?story=20050430105126392> - plistbuddy<http://developer.apple.com/library/mac/#DOCUMENTATION/Darwin/Reference/ManPages/man8/PlistBuddy.8.html> So all we now need is a little recipe to script plistbuddy to add the right keys. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode