Here is the link for the iOS template creator stack. It is still very much in 
progress:

http://lazyriver.on-rev.com/iOS.rev.zip

Enjoy

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Feb 14, 2011, at 12:21 AM, Thomas McGrath III wrote:

> I spent most of the day testing and creating Paging as well as orientation. I 
> did come up with a descent Paging method using lazy loading with just two 
> text fields. (Three may be better for large databases to fill the text fields 
> with. More on that later this week.) 
> 
> So Paging works like this; There are two fields one is off screen and the 
> other is centered in this instance in the lower part of the view. If the user 
> swipes left the first displayed text field swipes to the left off screen and 
> the second field pages in to view and then if the user swipes left again the 
> first field (now on the right side off screen) pages in. The same if the user 
> swipes to the right. Using two fields one offscreen having it's text updated 
> while the one onscreen is displayed. I am using Animation Engine 4 and 
> aeMoveTo with "in" effect although "overshoot" looks good as well. Bounce is 
> a little much for this type of swiping.
> 
> This should work very well with images as well but I do think it would be 
> better for off screen updating if we use three images. I will test this this 
> week as well.
> 
> There is still a slight delay before paging but it seems that this delay is 
> with most of the effects in LC on iOS. It helps that I already built one of 
> these partial screen paging view in xCode to know what to expect from LC so 
> that it emulates iOS as close as possible.
> 
> But I can't upload this to Rev Online since mine is not working. Will update 
> this and figure another place to post it this week.
> 
> Tom
> 
> -- Tom McGrath III
> http://lazyriver.on-rev.com
> 3mcgr...@comcast.net
> 
> On Feb 13, 2011, at 2:11 PM, Thomas McGrath III wrote:
>>> 
>>> Now, with both of the first two approaches there are three alternate ways 
>>> to handle device rotation-orientation.
>>> A.) The first is by having both orientations available on the same card and 
>>> via code moving/rearranging the controls to that particular orientation. 
>>> Having both on the same card requires a lot more coding to handle the 
>>> layout/rearranging but requires less coding when making changes to the 
>>> projects functionality - you just have to change the functionality code for 
>>> controls just once for either orientation.  
> 
> 
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