David: If I understand what you're proposing, I think you're facing a losing battle here. With so many possible settings for resolution and variations in pixel density of screens, it's unlikely you'll be able to match the size of objects across systems/screens. The only (poor) option I was ever able to come up with is manual calibration on the part of the user: they need to hold some measuring device to the screen and either adjust their screen resolution appropriately, or dynamically adjust the size of objects in a stack.
Maybe someone else has another suggestion. Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, David Glasgow wrote: > I have a standalone that I want to make a good effort to make standard the > absolute size of objects on screen. > > Thus, a graphic 4 inches by 4 inches on one would be close to that on all > others. I recall that messing with screen resolution is deprecated, which > means that even assuming it is possible to obtain the properties of the > physical screen, I would have to think about dynamically scaling objects. > > Is this one of those things that sounds as though it should be easy but isn't? > > > > Best Wishes, > > David Glasgow > Carlton Glasgow Partnership > > i-psych.co.uk _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode