I don't understand how you could have a deadlock. If you mean call something from one threaded stack which in turn calls something in the first threaded stack, then I would say, don't do that! Same as I would say, don't write an infinite loop! Sure you can, why would you?
Bob On Jan 31, 2011, at 10:25 AM, Geoff Canyon Rev wrote: > How would you handle race conditions and deadlock in a livecode-like way? If > the engine could make it as easy as "with new thread" that would be awesome, > but I think we'd also need ways to prevent/handle the issues that come with > concurrency. > > gc > > On Mon, Jan 31, 2011 at 11:56 AM, Bob Sneidar <b...@twft.com> wrote: > >> When I started this whole thread, what I had in mind was a simple method >> for allowing commands and even whole stacks to run concurrently with other >> stacks, while still being able to communicate with each other through the >> engine. All the stuff about enabling and disabling communications between >> things is to me irrelevant. Just compile 2 apps and they will not be able to >> talk natively to each other. Done deal. >> >> Some tell me that multithreading is not that simple. Well nothing under the >> hood of any app is simple, and triply so for a development environment. My >> idea was for the engine to handle communications between all of it's objects >> the way it does now, but have concurrent processes IF YOU WANTED. >> >> By default, I envision LiveCode working just the way it does now, with the >> OPTION to say something like: >> >> open stack "Accounts Receivable" with new thread >> or >> do ReportGen with new thread >> >> I could then check in on the state of a global from time to time in my >> Progress Bar modal stack or switch back to my "Order Entry" stack and >> continue entering my customer's order while the report generator was >> running. See? I personally do not have any interest whatsoever managing all >> the threading myself. I use LiveCode so I do not HAVE to know or understand >> that sort of thing. I am only one person. One of the things that LiveCode >> allows us to do, which is not talked about much, is to produce really nice >> and functional applications with incredibly minimal resources (like only one >> developer!) >> >> Bob >> >> >> On Jan 31, 2011, at 9:35 AM, form wrote: >> >>> Even discounting games, I'd love to be able to designate a substack to >> being >>> "threaded", disabling its access to objects in other stacks, and limiting >>> communication to event/message passing. >>> >>> It would be very much like using the open process command with a Windows >>> command line program. (WHY doesn't it work with Mac command line >>> programs?!?!) >>> >>> I use open process is a stack to start a makefile and monitor its output >>> while keeping the interface perfectly responsive. I do the same on a mac >>> using a shell command outputting to a text file that I sample the tail >> from >>> in another shell command. Hackier, but it gets the basic job done. >>> >>> But if I have LiveCode that I want to start and monitor, I'm out of luck. >>> (Without getting REALLY hacky, that is.) >>> >>> ~ Chris Innanen >>> ~ Nonsanity >>> >>> >>> On Mon, Jan 31, 2011 at 11:57 AM, Bob Sneidar <b...@twft.com> wrote: >>> >>>> Well now that there is Livecode for iApps, a lot of people may want it, >> but >>>> I for one am never going to develop a game, even a simple one. >>>> >>>> Bob >>>> >>>> >>>> On Jan 29, 2011, at 5:06 PM, Alejandro Tejada wrote: >>>> >>>>> Hi All, >>>>> >>>>> It's nice to read discussions about features that >>>>> enhance this platform, but now I have one doubt: >>>>> >>>>> How many developers (who use Livecode) want >>>>> to see this platform converted in a game engine? >>>>> >>>>> Notice that the only DLL in my wish list for this >>>>> platform is a SWF player, that allows to run >>>>> movies inside a stack, just like the Quicktime >>>>> externals. I do not want to see a Timeline >>>>> in this platform... >>>>> >>>>> At least in my mind, you could not build (easily) >>>>> the kind of applications created with Livecode >>>>> if it were a game engine. Am I wrong? >>>>> >>>>> Or There are no boundaries anymore among >>>>> Software Development tools? >>>>> >>>>> Al >>>>> >>>>> _______________________________________________ >>>>> use-livecode mailing list >>>>> use-livecode@lists.runrev.com >>>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>> >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode