I used to get the same thing with graphics artists. They would import their assets right from the source, like a removable hard drive or a network share, without thinking what would happen when they took the project folder down to the service bureau to get film seps made. The next thing to happen would be I would get a call from the service bea.
Eventually all good illustration apps developed a "preflight" method, to gather resources so this would not happen. Still, I think it's a good idea to teach people about resource management, from the start of the project to the final version, and on into backup and archive as a complete workflow of any project of this nature. Bob On Nov 26, 2010, at 8:35 PM, Randy Hengst wrote: > Hi All, > > Thanks Colin for getting me to think of another thing to check. Short > story... all is well at the moment... > > Less than short story.... > > Well, the only two png images are the splash screen and app icon.... > > I tried the app in the simulator before I built the deployment version.... > splash worked, icon worked, sounds worked.... > > Well, apparently during one of my "clean up the desktop moments" I moved some > of the assets to a different folder.... don't know why that didn't mess > things up with the simulator.... but, when I open the package contents of the > mobile build I found several of the files to be listed as zero KB.... they > shouldn't have been. So, I reconnected the files and all went well with build > and sending to Apple. > > take care, > randy _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode