Maybe you should check the PLIST settings... On Mon, Nov 22, 2010 at 10:03 PM, Terry Judd <t...@unimelb.edu.au> wrote:
> I seem to have a lot of trouble getting the plugin to know which simulator > to open it in. Choose iPad in the simulator and the plugin often launches > the iPhone simulator anyway. Once the simulator is open, switching devices > doesn't carry the current project across automatically. It only seems to be > some magic combination of simulator and iOS version (which I can never > remember) that lets you load your stack in the correct simulator. > > Terry... > > > On 23/11/10 2:41 PM, "Sarah Reichelt" <sarah.reich...@gmail.com> wrote: > > > Is the stack opening in the iPad simulator or the iPhone simulator. > > I haven't go it open right now, but I think there is a menu item in > > the Simulator to change this. > > > > > > On Tue, Nov 23, 2010 at 11:33 AM, edward cawley <etcaw...@fastmail.fm> > wrote: > >> Still have a problem, I set the stack to 1000 x 700. I have to reduce an > >> image to 570 x 348 to show the whole image in the iPad simulator.At that > size > >> it fills the whole iPad window with no border. If I try to increase the > >> image it is cut in width and height.If the ipad landscape view is > suppose to > >> be 1004 x 768 why can't it show an image this big? I am running it on a > >> MacBook Pro, snow leopard, at 1152 X 720 monitor setting. Changing the > >> monitor dimension doesn't make a difference in the result. Any ideas?? > >> > >> > >> > >> On Fri, Nov 19, 2010 at 8:09 AM, edward cawley <etcaw...@fastmail.fm> > wrote: > >>> Just starting to look at Revmobile, I have an app which runs on desktop > . > >>> I'd like to modify it to the ipad. I reduced the stack size to 1000,700 > >>> which should fit the ipad. I have an animated Gif on the first card > with a > >>> dimension of 700,452. When I make a landscape iPad on the simulator > only a > >>> portion of the image is shown. Now the simulation iPad app is not the > actual > >>> size of the ipad. Would the image show up in the actual device? If not, > what > >>> do I have to do to see what the ipad image would be? > >> > >> > >> Edward, the iPad screen is 1024 x 768 or 768 x 1024 depending on > orientation. > >> > >> After that, you need to take 20 pixels off for the status bar at the > >> top, which makes the effective dimensions 1004 x 768 or 748 x 1024. > >> > >> You can set the orientation using the iphoneRotateInterface command. > >> If you want to control how you allow the user to rotate, you need to > >> handle the orientationChanged message as shown in the handbook. > >> > >> When a rotation occurs, you get a resizeStack message which you can > >> use to adjust the size of your gif, or show/hide different images. > >> > >> In the simulator, there are menu items to allow you to simulate a > >> rotation. The actual scale of the simulator screen depends on your > >> screen res, but is an accurate representation of what you will see on > >> the actual iPad screen. > >> > >> Cheers, > >> Sarah > >> _______________________________________________ > >> use-livecode mailing list > >> use-livecode@lists.runrev.com > >> Please visit this url to subscribe, unsubscribe and manage your > subscription > >> preferences: > >> http://lists.runrev.com/mailman/listinfo/use-livecode > >> > > > > > > -- > Dr Terry Judd | Senior Lecturer in Medical Education > Medical Education Unit > Melbourne Medical School > The University of Melbourne > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- Chipp Walters CEO, Shafer Walters Group, Inc. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode