2012/4/26 <usability-requ...@gnome.org>

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>   1. Re: Design in the open (Brian Cameron)
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 25 Apr 2012 10:35:49 -0500
> From: Brian Cameron <brian.came...@oracle.com>
> To: Allan Day <allanp...@gmail.com>
> Cc: Gnome Usability <usability@gnome.org>,      desktop-devel-list
>        <desktop-devel-l...@gnome.org>
> Subject: Re: [Usability] Design in the open
> Message-ID: <4f9819d5.8090...@oracle.com>
> Content-Type: text/plain; charset=windows-1252; format=flowed
>
>
> Allan:
>
> I think it is pretty clear that the GNOME UX team is pretty amazing.
> As you say, though, I think we recognize that we need to improve in
> areas like engagement.
>
> With GUADEC around the corner, I think now is an important time to
> make progress on getting better engagement between the developer
> and usability communities within GNOME.  Can we plan activities
> at GUADEC that could help?  Aside from a BOF, I wonder if it might
> make sense to do some of the same sorts of activities that were
> done at the UX Hackfest in London.  I think it would be interesting
> to do some usability testing while there, if it were possible to make
> that happen.  Perhaps the next UX Hackfest could happen to coincide
> with GUADEC.
>
> Are plans being discussed on the usability mailing list?  Are there
> any particular design-focused talks being planned?  At the Desktop
> Summit in Berlin, it seemed a lot of talks were about basic design
> principles.  Do you think we will be seeing that again, but perhaps
> more focused on GNOME 3?
>
> Brian
>
>
> On 04/25/12 08:27 AM, Allan Day wrote:
> > Hi all,
> >
> > Apologies in advance for the long mail - there was no other way.
> >
> > There have been a few design-related threads on the list recently. I?m
> > going to try and reboot those discussions in a slightly different and,
> > I hope, more constructive mode.
> >
> > Let?s start with the big picture - design is important for GNOME. Our
> > project?s success rests upon our ability to design and execute an
> > outstanding user experience. It is in all our interests to make GNOME
> > design work, therefore - to work together to produce a consistent,
> > integrated, well-defined, high-quality, delightful user experience.
> >
> > So far we have made some great progress in this direction. We have a
> > small but thriving design community. We have successfully reorganised
> > our development processes around design - development tends to be
> > design led, and we now have new feature proposals each release rather
> > than module proposals.
> >
> > There are very few, if any, real community projects that have achieved
> > this feat. Members of other projects have even approached me in the
> > past to ask how they can replicate GNOME?s success in this area.
> >
> > But there are challenges and things we can do better. Among those
> > obstacles, I see:
> >
> > * lack of design resources - we are always trailing behind where we
> > want to be, and there are important tasks which we are unable to
> > complete (a new HIG springs to mind)
> > * improving the quality of design - we can always do better
> > * getting the project behind a common vision - we sometimes lack focus
> > * giving people a stake in the project - the danger of design-led
> > development is that people feel that the project is no longer theirs.
> > They want to feel they can have an impact and that they can express
> > themselves through their activities in the community.
> > * design disagreements can sour relationships and lead to discord
> > * letting people stay in touch with and understand design activities,
> > and therefore the activities of the project as a whole
> > * helping community members to participate in design activities
> >
> > Now, there have been some initiatives in GNOME to try and help make
> > design more successful within the community. Some of those are
> > well-known, like the design wiki pages and the IRC channel, but there
> > have been other things too, like design office hours (remember those?
> > nobody came), UX Advocates (also suffered from a lack of take up) and
> > Every Detail Matters. We are also working to attract more design
> > contributors, which the Outreach Program for Women is really helping
> > with right now (yay!)
> >
> > But there is more we can do. The challenge for us as a community is to
> > make design an even more successful part of what we do. This isn?t an
> > easy challenge and I don?t think there are any quick fixes, but we
> > have experience and a rich community on our side.
> >
> > It is important to recognise that improving the state of design in
> > GNOME isn?t just the responsibility of designers. There are things
> > that all of us can do to help - from the release team and maintainers,
> > to individual developers and community advocates. Here are some of my
> > ideas for things that all of us can do to make design work more
> > effectively and harmoniously as a part of GNOME:
> >
> > * a more rigorous (and better documented) feature proposal process
> > * new tools for displaying and discussing designs, such as something
> > like Dribble or Design Hub
> > * a process for resolving design disagreements - perhaps maintainers
> > or the release team could mediate if a dispute seems intractable?
> > * better communications about where GNOME is going and what the
> > project is trying to achieve
> > * some kind of active community management role to help soothe ruffled
> feathers
> > * advertised designer playgrounds and discussion areas (for people
> > wanting to stretch their design wings)
> > * tackle bad behaviour across the project in a more proactive manner
> > (will ensure that disagreements don?t get out of hand)
> > * micro release-cycles in which new features are advertised, completed
> > and tested
> > * better testing facilities so people can test and give feedback on UX
> > changes before release time
> > * keep a running list of design tasks that are appropriate for newcomers
> > * work to prevent design disputes - ensure early informal contact
> > between designers and developers at the beginning of feature
> > initiatives
> >
> > So there are lots of ways that we can do design better as a community,
> > and contributors on this list can all play a part in helping to make
> > us to be even more successful in this regard. It will take actions as
> > well as words to move forward, of course - if you want to help, or
> > have your own ideas, just get in touch.
> >
> > Allan
> >
> > tl;dr version
> >
> > GNOME design is a community-wide effort - it is not just the
> > responsibility of designers. We?ve got a lot to be proud of in this
> > area, but there are also challenges to overcome. There many things
> > that can help to make GNOME design a success, but it will require
> > people to step up and help out.
> > --
> > IRC:  aday on irc.gnome.org
> > Blog: http://afaikblog.wordpress.com/
> > _______________________________________________
> > desktop-devel-list mailing list
> > desktop-devel-l...@gnome.org
> > http://mail.gnome.org/mailman/listinfo/desktop-devel-list
>
>
>
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> End of usability Digest, Vol 95, Issue 5
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