I'm glad that everyone so far seems to think that this is a good idea. There are a lot of details that would need to be worked out. We'll need to get maintainers and devs involved in figuring that out.
Questions and issues: * How formal a requirement? Should every sub-project be required to have a named UX Advocate? * What roles and responsibilities? In particular, should the advocate have final say/responsibility for UI decisions? * Bugzilla: should advocates be identified on bugzilla in the same way as developers and maintainers? * Process for appointing UX Advocates: how to establish who is a good choice for this role? One possibility would be to trial the idea in a couple of sub-projects. Doing that in a visible way would promote the idea and could showcase the advantages of this kind of approach. > > Question: why did this not take off earlier Callum? > > Hmm, a bunch of different reasons really, but overall, I think we never quite > achieved a critical mass of UI folks who could spend enough time with > individual projects, and the rest of us just didn't organise ourselves well > enough. This is still the biggest barrier, IMO. Do we have enough people available to fill these roles? All the design/usability types that I know are pretty damn busy. The idea of introducing this in a gradual way could help with this, though we'd have to make sure that we kept the momentum going if we were to go down that road. Allan -- IRC: aday on irc.gnome.org Blog: http://afaikblog.wordpress.com/ _______________________________________________ usability mailing list usability@gnome.org http://mail.gnome.org/mailman/listinfo/usability