I'm glad that everyone so far seems to think that this is a good idea.
There are a lot of details that would need to be worked out. We'll need
to get maintainers and devs involved in figuring that out.

Questions and issues:

 * How formal a requirement? Should every sub-project be required to
have a named UX Advocate?
 * What roles and responsibilities? In particular, should the advocate
have final say/responsibility for UI decisions?
 * Bugzilla: should advocates be identified on bugzilla in the same way
as developers and maintainers?
 * Process for appointing UX Advocates: how to establish who is a good
choice for this role?

One possibility would be to trial the idea in a couple of sub-projects.
Doing that in a visible way would promote the idea and could showcase
the advantages of this kind of approach.

> > Question: why did this not take off earlier Callum?
> 
> Hmm, a bunch of different reasons really, but overall, I think we never quite 
> achieved a critical mass of UI folks who could spend enough time with 
> individual projects, and the rest of us just didn't organise ourselves well 
> enough.

This is still the biggest barrier, IMO. Do we have enough people
available to fill these roles? All the design/usability types that I
know are pretty damn busy. The idea of introducing this in a gradual way
could help with this, though we'd have to make sure that we kept the
momentum going if we were to go down that road.

Allan
--
IRC: aday on irc.gnome.org
Blog: http://afaikblog.wordpress.com/

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