On Thu, 2008-11-13 at 11:13 +0000, [EMAIL PROTECTED] wrote: > 2008/11/12 Kirk Bridger <[EMAIL PROTECTED]>: > > Of course there's no point in doing it if the developers aren't > interested > > in using the personas to help guide the direction of development, > but I > > wanted to hear some thoughts from this mailing list first. > > I'd say that we should create some personas, even if developers don't > show interest in them. Personas provide a strong narrative focus, and > developers are going to argue about how "aunt Millie" or "grandma" are > going to use a particular interface element. > > It would be better to have those target users better defined so that > you can refer to a particular and consistent set of assumptions, > instead of changing the perceived user abilities during the discussion > to match the preferred > > Also, personas trigger empathy, even for developers :-) > This is useful when designing or using the scenarios in which an > interface will be used. Pruitt & Grudin say it better: > http://research.microsoft.com/users/jgrudin/publications/personas/Pruitt-Grudin.pdf > > "Beyond engaging the attention of team members, a detailed persona > enables them to draw on experience to fill in more aspects of behavior > than are included in a scenario or specification. Thus, well crafted > personas are generative. In the case of scenario creation, individuals > across a product team can independently generate appropriate and > complementary scenarios for seemingly disparate areas of a large, > multifaceted product." >
Would this allow people to filter out the help files they don't need to see? _______________________________________________ Usability mailing list Usability@gnome.org http://mail.gnome.org/mailman/listinfo/usability