זז On 29 Jan 2013 05:48, "Chad M. Germann" <cgerm...@gmail.com> wrote:
> > > -----Original Message----- > From: unity-design-bounces+cgermann=gmail....@lists.launchpad.net [mailto: > unity-design-bounces+cgermann=gmail....@lists.launchpad.net] On Behalf Of > Chow Loong Jin > Sent: Monday, January 28, 2013 10:28 PM > To: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] end user ajustable Global menu Blacklist > > (Disclaimer: I'm not a Unity developer, nor am I involved in its design, > so please don't fault them for my opinions.) > > On 29/01/2013 06:09, Chad Germann wrote: > > Let’s face it People have yelled about Unity’s Vanishing global > > menu. And it seems to fall on Deaf or stubborn ears. So we need > > another fix because the option to let users let it keep showing is > > probably not in the cards and, purposed “fix” > > https://bugs.launchpad.net/unity/+bug/682788 involves an inconsistent > > behavior. And out right ignores the option users have been //Asking > > for// > > >Irrational yelling falling on deaf/stubborn ears is nothing new. When > users ask for behaviours that they're used to, rather than behaviours that > are intrinsically easier to >use, with either weak or no empirical evidence > to back their arguments, the right course of action is naturally to ignore > them. > > First of all The Burdon of Proof falls upon the person enacting change and > going against years of convention. Secondly, I have yet to see rational > proof that making the menu vanish is " are intrinsically easier to use" in > fact I find that it is exactly the contrary and the muscle memory argument > is invalid because every application is different. Becides how is Let the > user choose if they want this behavior on their machine or not Irrational? > > >For office applications like Libreoffice, I guess there's a balance > between > >keyboard and mouse usage, but on the other hand, can you really do > much work > >on these applications when they're not maximized? And even when it's > not, > >it's really not that hard to move your mouse to the top of the screen. > I > >really don't want to bring up Fitt's law again, but slamming your > pointer to > >the top of the screen does seem a lot easier than trying to aim for a > thin > >menubar. > > Maximized or not that menu bar is disappearing. And While yes it is easier > to hit the edge of a screen it is also better to see your target aiming > not just drag up to see the menu now move my pointer to the right menu I > wanted it is an extra step. That would not be necessary if that menu bar > was always visible up there. > > >Let's also not forget that Mac OS is very popular for media editing, and > they use a global menu, so it really isn't as bad as you claim it to be > > Apple's implementation does not go *poof* when the pointer is not over it > I love the Global menu on the mac because it is better with Fitts law and > does not > vanish. > > >I think a global menu blacklist of sorts already exists somewhere. And if > you really don't want the global menu at all, just remove the > indicator-appmenu package. > > I think you missed my point I love Global menu just Unity's Vanishing > behavior leaves much to be desired for productivity. I suggested > blacklisting these apps because being able to see the menu on them boosts > productivity. > > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp >
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