On 16/03/12 02:23, Luke Yelavich wrote:
Hi all,
With all the discussion recently about the hud, and how its not accessible,
I've been looking at the hud code for Unity 2D, investigating why its not
accessible. It turns out that the Unity 2D devs did indeed do their part in
making sure the hud is accessible as possible, however the results, whilst
being indicated as buttons, do not have any text spoken. This is because the
Unity 2D devs decided to use a text string different to what visually gets
shown, for various reasons. The problem is, that this text string coming from
the hud service process is currently always an empty string.
Setting about working out an alternative, I realized that at this late stage of
precise development, this could not be properly solved without getting a fair
number of exceptions in the form of feature freeze exceptions, UI freeze
exceptions, as well as getting strings translated. In addition, I have not yet
been able to come up with a way to audibly indicate hud search results. Sure I
have an idea, but I am not sure if there should be more detail.
So at this point, I think we'd be better off disabling the hud for screen
reader installs, due to the above. I.e, since we don't have time to work out an
audible representation of hud results, and get it implemented and tested, I
think disabling the hud is a better course of action. I'd rather have the hud
available when its fully accessible with results that Orca users can
understand, than have a half-baked accessible implementation that could confuse
users.
I will start a discussion about how we could best represent hud results in
another thread.
Luke
Hi Luke,
I can understand the thinking behind this but I do think it is rather
sad that a feature that has been introduced like this and won't be
available to everyone to use. So at this stage for Precise we are
looking at writing off Unity 3d altogether and going with Unity2d,
without the HUD. I find this a bit disappointing to say the least, and I
think the lack of accessibility in the HUD from day 1 is a failure of
the design process, but we are where we are.
Alan.
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