> On Mon, Feb 20, 2012 at 11:52:32PM +0100, supernova wrote: > > > At a very basic level, what the HUD does, is to enable the computer to > > > adapt > > > to the human, instead of forcing the human to adapt to the computer. > > > Explain > > > to me how that's not different from the computers of the 80s. > > +1 > > > > ... Okay. > > Now, to prevent misunderstanding: I really love the idea of the HUD. > It is one of the best things to be announced for Precise, I think - > not least because it makes things better for both normal *and* power > users (I use focus follows mouse. The global menu makes that an issue > with non-maximised windows, although the f10 shortcut helps a lot. The > HUD is a *better* solution to it all, and it means I don't need to > take my hands off the keyboard. And it's better for everyone else, too. > That's lovely). > > So, how does the HUD make the computer adapt? All I've seen of it so far > is providing a new (and much better) interface to menu commands than > we've had before. Evolutionary not revolutionary, in other words. So... > what have I missed? How does the HUD make the computer *progressively* > change what it's doing to make the user's life easier. >
so how does this type of searchable menu makes life easier? well I believe here is a good example of a hud type interface incorporated into an app: http://www.makeuseof.com/tag/adaptable-gimp-gimp-easy-windows-linux/ but with hud you can have something like that for virtually all apps at once and has other potentials. > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp
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