I understand, but it would be so good to able to filter the active apps you are using/working with now out of the innactive pile.
many times i wished the inactive ones get pushed to the bottom, since i dont have any use for them at the moment. That way the launcher would feel smarter. > Date: Tue, 14 Feb 2012 09:08:55 -0500 > From: jason.sm...@canonical.com > To: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] Rationale for not launcher not folding on top? > > On 02/14/2012 09:03 AM, Conscious User wrote: > > > > This has been asked before but I don't remember getting an "official" > > answer... What is the rationale for dropping the accordion effect on > > top (which was present in the first version of Unity)? > > > > In the current version, if an user is constantly switching to a > > recently opened app, he constantly needs to go see the unfolding > > animation. Wouldn't folding on top and keeping the launcher as it was > > the last time it was clicked be a better approach? > > > If you think in terms of click areas only, the launcher is a series of > hot boxes you can click on. By having the launcher re-fold constantly, > those boxes always return to the same position, which allows for users > to have a higher degree of confidence about what they are about to mouse > into, even with a hidden launcher. Further if you are looking for > something at the bottom of the launcher, having the mouse enter the > launcher at any position will cause it to unfold at that position as > well (so the item it enters over stays under the mouse). > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp
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