yes, is weird that this decision was taken for the LTS :o
> Date: Thu, 9 Feb 2012 22:06:28 -0200 > From: marcobiscaro2...@gmail.com > To: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] No more dodge windows in Unity ? Why keep the > "Always hide" option ? > > Another thought: is a LTS release an appropriate occasion to completly > remove a feature that millions of users are used to use? > > Em 09-02-2012 22:02, Marco Biscaro escreveu: > > This is a nice point... The 'dodge windows' was confusing users, but > > was 'always hide' tested and scientific comproved to be best (or, at > > least, less confusing) to users? > > > > The best option should be kept, and not that one which was not tested. > > 'Always hide' can be even more confusing to novice users than 'dodge > > windows'. > > > > Em 09-02-2012 21:30, pjssi...@gmail.com escreveu: > >> But now I understand what may have happened. The Canonical team > >> tested dodge windows as default and concluded that it made people > >> uncomfortable and then concluded that the option was not good even > >> for a non-default setting and decided to wipe out of the > >> configuration. Is that it? Since the design team decided that they > >> would complete delete "Dodge windows" and keep "Always hide" (as > >> non-default), I thought they have tested both in the same conditions. > >> And as I understood they tested Dodge windows as default, the same > >> should have been done with Always hide. Or even better, they should > >> have tested them as non-default (and hence giving the users some kind > >> of explanation of what the non-default behavior was and asking them > >> to change it themselves). If such test in equal conditions was not > >> done how do they know that users prefer Hide always instead of Dodge > >> windows? best, Paulo > > > > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp
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