Correction: This bug still occurs with 2.6.31 + Wings3D, although not
with the same vertex-move operation as previously described. Instead, it
seems to happen when I select an individual vertex. This is with other
graphics operations running visibly accelerated.

For now, I'm biting the bullet, and running Wings3D with
LIBGL_ALWAYS_INDIRECT=1 }:-(

-- 
[R200] Crash and reboot during OpenGL line-drawing
https://bugs.launchpad.net/bugs/586210
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