im sort of back to where i started; after initially figuring out that direct rendering was disabled for my 32 bit libs (it was missing some path entry environement variable) i though i had solved most of my issues. but really, it's still the same stuff.
i noticed that i get a bunch of these: fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1764e0) Event query: Unimplemented, but pretending to be supported fixme:thread:SetThreadIdealProcessor (0x190): stub fixme:d3d_shader:vertexshader_set_function The difference between the minimum and maximum relative offset is > 127 fixme:d3d_shader:vertexshader_set_function Which this OpenGL implementation does not support. Try using GLSL fixme:d3d_shader:vertexshader_set_function Min: 0, Max: 132 when trying to start my game; also, it really seems as though the real issue is that the image gets drawn 'upside down', rather than completely distorted. maybe it's a completely different issue after all ... oh, and ive tried enabling GLSL or what not and it changes nothing ... :/ -- Open source drivers rotate textures on ATI Xpress 200M under wine https://bugs.launchpad.net/bugs/455628 You received this bug notification because you are a member of Ubuntu-X, which is subscribed to xserver-xorg-video-ati in ubuntu. _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : ubuntu-x-swat@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp