Hi Emanuele,
you attached a branch of mine to this bug - it makes our GL/EGL managing code 
more robust. I had hoped it would fix this issue, but unfortunately it doesn't. 
That's why I didn't attach that branch to this bug.

Annoyingly I don't have the hardware to hand either, so I'm flying
slightly blind. I make a change, then ask someone else to test it. I'll
have access to the hardware in about 2 weeks time, hopefully I'll have a
breakthrough then.

In the mean time, I've assembled some diagnostic applications that might
help me out.


If you're feeling adventurous, grab and compile 
lp:~gerboland/+junk/qteglchooser/

Run it with
        ./qteglchooser -o
and
        ./qteglchooser -o -i
and pastebin me the output.

It's a tool I made to try explain how Qt is deciding which EGL
configuration to use. Qt can end up jumping through many hoops figuring
out a good EGL config, but also I might be using it slightly wrong
(hence the -i switch).

I would also appreciate if you could please grab, compile, run and
pastebin me the output of lp:~gerboland/+junk/eglinfo

That just prints the EGL configurations available, plus other EGL stuff.

-- 
You received this bug notification because you are a member of Ubuntu-X,
which is subscribed to mesa in Ubuntu.
https://bugs.launchpad.net/bugs/1549455

Title:
  Unity8-dash on Intel Atom graphics crashes and restarts continuously
  [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, EglContext) ==
  EGL_TRUE"]

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