Hi Emanuele, you attached a branch of mine to this bug - it makes our GL/EGL managing code more robust. I had hoped it would fix this issue, but unfortunately it doesn't. That's why I didn't attach that branch to this bug.
Annoyingly I don't have the hardware to hand either, so I'm flying slightly blind. I make a change, then ask someone else to test it. I'll have access to the hardware in about 2 weeks time, hopefully I'll have a breakthrough then. In the mean time, I've assembled some diagnostic applications that might help me out. If you're feeling adventurous, grab and compile lp:~gerboland/+junk/qteglchooser/ Run it with ./qteglchooser -o and ./qteglchooser -o -i and pastebin me the output. It's a tool I made to try explain how Qt is deciding which EGL configuration to use. Qt can end up jumping through many hoops figuring out a good EGL config, but also I might be using it slightly wrong (hence the -i switch). I would also appreciate if you could please grab, compile, run and pastebin me the output of lp:~gerboland/+junk/eglinfo That just prints the EGL configurations available, plus other EGL stuff. -- You received this bug notification because you are a member of Ubuntu-X, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/1549455 Title: Unity8-dash on Intel Atom graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, EglContext) == EGL_TRUE"] To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1549455/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : ubuntu-x-swat@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp