The issue that the VUE (which is a memory slot used by the GPU for a vertex entry) are reused by a second thread before the first thread is complete, causing the first thread to generate invalid texture coordinates and corrupt rendering. That is a hardware read-write hazard bug (or at least I have not found any controls in the EU state to prevent it).
-- You received this bug notification because you are a member of Ubuntu-X, which is subscribed to xserver-xorg-video-intel in Ubuntu. https://bugs.launchpad.net/bugs/1098489 Title: [gen4] Corruption in Chrome omni bar results using Intel SNA To manage notifications about this bug go to: https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/1098489/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : ubuntu-x-swat@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp