1) Without a context, calls should just return an error, not segfault. (And glGetError should be used to get the type of the error...) 2) glGetError crashes the same way if used with a valid context. It would just make the test case longer.
-- glGetError causes a segmentation fault https://bugs.launchpad.net/bugs/318043 You received this bug notification because you are a member of Ubuntu-X, which is subscribed to mesa in ubuntu. _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-x-swat Post to : ubuntu-x-swat@lists.launchpad.net Unsubscribe : https://launchpad.net/~ubuntu-x-swat More help : https://help.launchpad.net/ListHelp