[As suggested, reposted this unity-design->unity-tablet]

Hello everybody,

I just joined on this list - seems the right place to be as I started my tablet 
usability hacking (or should this be posted somewhere else?).. I got myself a 
new Samsung Series 7 Slate, and I've been evaluating latest Precise on it. 
Works somewhat, lots of more work required though. We'll see..

So, this device gave me some ideas on how different tablet style input devices 
like touchscreens, pens etc, should be handled - currently everything is always 
"on", which means you cannot use the pen if you want to lay your hand on the 
multitouch screen like you do when drawing on paper.

I think we could be more intelligent, and at least let the user easily choose.

I made a quick'n'dirty test on this, so there would be a indicator icon on the 
toolbar, and some backend logic which dynamically turns off the touchscreen 
when the pen is present. It seems very usable, now you can actually draw with 
the pen. You can check it out @ my blog:
http://henris42.wordpress.com/2012/03/13/touchscreen-pen/

What do you think - should this kind of functionality be part of Unity?

Cheers,
//HS





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