We do most of our development on Ubuntu, so all our tools are best
tested there, but the before mentioned UBports installer targets all
platforms (GNU+Linux, macOS and Windows). It's an electron app (*dodges
the rotten tomatoes*): https://github.com/ubports/ubports-installer/releases
Also, Magic device tool has a snap that should run on all platforms that
support snaps, afaik: sudo snap install magic-device-tool --devmode
The Ubuntu Device Flash method will probably only work on Ubuntu and i'm
not sure about the switch to UBports script...
Don't try flashing from a virtual machine, btw, they tend to loose
connection to USB devices.
Good luck,
Jan
On 05.06.2017 21:06, advocatux wrote:
El 05/06/17 a las 18:58, NeoTheThird escribió:
Hey,
there are various methods of flashing the devices. A failsafe but not
very noob-friendly guide is on the UBports wiki:
https://wiki.ubports.com/wiki/How-to-flash-existing-ubuntu-touch-devices-with-Ubports-images
Then there's Magic Device Tool, but that's not created by UBports, so
we can't make sure it always works (even though it does most of the
time): https://github.com/MariusQuabeck/magic-device-tool
We're also testing our own graphical installer, but it's still in
Beta, so there might be hiccups:
https://github.com/ubports/ubports-installer/
[---snip---]
Hi NeoTheThird, first of all thank you for your work.
Once said that I want to know, is it mandatory to have an Ubuntu
machine to install an Ubport image in a device?
Cheers
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