On sab, 2014-01-25 at 11:27 -0800, Robert Park wrote: > The way it's done in friends-app is that there's a python service that > exposes a DBus API, and then in C++ there's a small wrapper around the > DBus API (exposing it into Qml) and then the Qml makes DBus calls into > the python script.
I thought we were supposed to be able to use Python directly, with pyqt? I've tried running some example code that was posted to this list months ago, while the QML appears to run (I can get print output), it fails to render, giving a bunch of messages along these lines: QOpenGLShaderProgram: could not create shader program QOpenGLShader: could not create shader QSGMaterialShader: Shader compilation failed: "" QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked Does anybody know how to get this working?
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