To everyone interested, our first meeting will be on july 26th at 19:00 UTC in #ubuntu-gaming*http://www.reddit.com/tb/8w4tn*
This is a good time to address still existing concerns On Sun, Jun 14, 2009 at 02:05, Emmet Hikory <per...@ubuntu.com> wrote: > Danny Piccirillo wrote: > > Sorry i dropped off the face of the planet for a while. I am back now! I > > have heard all of the concerns, and i hope i can address them now. I am > > open to change the team, and i want to sincerely apologize for all the > > confusion and misunderstanding. One of the first changes i made to the > > team was linking to the Debian Games Team and Freedesktop Games from the > > wiki and launchpad page. > > > > People noticed that although i stated that the team would only be > > working from a marketing/advocacy standpoint, i went on about an > > advantage to FOSS gaming is that code and content can be reused, but > > that was not to say that /we/ would be dealing with any actual game > > development. There was a lot of talk about assigning bugs to the team > > and dealing with bugs through the team. I do not think this team should > > have that focus at all. As said before, the Debian Games Team can > > already handle that. What this team can do is tap into the Ubuntu > > community which i am sure is full of gamers who want to get involved > > with spreading the love. Members of this team can pass ideas onto > > developers, and bridge connections between users (which most of the team > > should be made up of) and the Debian Games Team and Freedesktop Games, > > where appropriate, of course. There are also a lot of things that we > > will do that i don't believe falls under the scope of the Debian Games > > Team or Freedesktop Games. fundraisers, game tournaments, creating an > > Ubuntu Gaming Clan, etc. > > > > I'm having trouble responding to all of the concerns, so could someone > > list all of the issues that have been raised so far in a bulleted list > > if the above doesn't cover everything already? > > > > The last question is what to do next. Is a new name really necessary at > > this point? And if so, what should the new name be? > > Danny, > If you have the time to lead the team in efforts towards advocacy, > events, etc., and are able to help build consensus by those interested > in the team that this is the direction of the team, you end up > addressing many of my concerns. I'm still a little unhappy with the > name, because I think that people have interpreted it incorrectly in the > past, and would expect them to interpret it incorrectly in the future, > but if it is a sufficiently dynamic team, with strong relations to > related teams (without overlapping areas of activity), it may have a > place. That said, I called for the team to be uncreated, rather than > simply for a name change. > > My personal feeling is that the work is better done as a > collaboration between the Marketing and LoCo teams, rather than as a > separate team. Specifically that I believe the Marketing team would do > well to develop greater documentation on best practices for advocacy and > events, and the LoCo teams are in the best position to implement these > between real people around the world. In the specific area of Gaming, I > would expect the Marketing team to develop guidelines on how to run a > tournament, prepare distributable materials discussing how Ubuntu is > good for gamers, and similar work. I would expect the LoCo teams to > actually hold the tournaments, and promote Ubuntu as a gaming platform. > My hope is that by demonstrating how this could work for Gaming, those > interested in other areas (e.g. science, education, audio production, > etc.) would be able to build similar parallel efforts, sharing > experiences on doing things within the Marketing and LoCo teams, rather > than creating separate teams for each area of endeavour. Whether that > social model is one that those who end up building the documentation and > doing the promotion prefer, or whether those in each area of endeavour > would prefer to have separate teams is not something I know, but I > prefer to avoid separation where possible, and rather integrate people > working on the same thing with different foci into functional teams, as > I believe this leads to better communication of best practices to > accomplish known goals. > > Regardless of the social model selected, I do believe that this is > work worth doing. While there are a number of resources for developers > of free games, there are few resources for users or promoters. Better > information about available games, guidance on setting up tournaments > and local servers for gaming parties, presentation materials > demonstrating the value of Ubuntu as a gaming platform, and similar > would all be valuable. > > I suspect that a fair amount of the initial rejection was related to > surprise and confusion based purely on the name and apparent lack of > coordination with those already working in what were perceived as > overlapping areas, but I'm not sufficiently sure of the full set of > complaints by others to be comfortable generating a bulleted list that > would be complete enough for direct response. > > -- > Emmet HIKORY > -- http://www.google.com/profiles/danny.piccirillo
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