I think wesnoth-server shouldn't start wesnothd server automatically at
statup. Why so?

Wesnoth client will require wesnothd to be present for some
functionality in 1.6 and is already requiring wesnothd in 1.5
development versions. This is only for minor lan game feature.

Solution that I would think of is that wesnothd binary can be installed using 
package wesnoth-server which doesn't make it auto start. 
If someone wants to host MP server that starts always that would be provided by 
wesnoth-mp-server package. mp-server package would depend on wesnoth-server and 
only install configurations to run wesnothd at start up.

-- 
Installing a server for a game automatically auto-inits and runs every boot.
https://bugs.launchpad.net/bugs/109434
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