A few updates:

* In the past, it looked like the ESD backend of SDL worked better than
the PulseAudio backend in a few cases, like in the Epiphany game. Now
the PA backend seems to work fine with that game.

* Using the ESD backend, there have been a few times when I've just heard loud 
"pink noise" (term mentioned in speaker-test --help).
I remember it has happened with some application talking to ESD directly and 
not SDL as well (not sure which app).
It could be related to the following bug, although I'm not fully sure about 
that:
http://www.pulseaudio.org/ticket/322

* Finally, EDuke32 is now available as a 64-bit binary, so all of this
stuff can be considered irrelevant to EDuke32.

It may still be useful to replace the 32-bit SDL sound backend, and
maybe with the PulseAudio backend and not ESD, since it at least works
probably with Epiphany this time.

-- 
ia32-libs missing SDL with ESD backend for PulseAudio; And many other libraries 
too as it seems like.
https://bugs.launchpad.net/bugs/211698
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