A few updates: * In the past, it looked like the ESD backend of SDL worked better than the PulseAudio backend in a few cases, like in the Epiphany game. Now the PA backend seems to work fine with that game.
* Using the ESD backend, there have been a few times when I've just heard loud "pink noise" (term mentioned in speaker-test --help). I remember it has happened with some application talking to ESD directly and not SDL as well (not sure which app). It could be related to the following bug, although I'm not fully sure about that: http://www.pulseaudio.org/ticket/322 * Finally, EDuke32 is now available as a 64-bit binary, so all of this stuff can be considered irrelevant to EDuke32. It may still be useful to replace the 32-bit SDL sound backend, and maybe with the PulseAudio backend and not ESD, since it at least works probably with Epiphany this time. -- ia32-libs missing SDL with ESD backend for PulseAudio; And many other libraries too as it seems like. https://bugs.launchpad.net/bugs/211698 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs