I made an interesting experiment :
Ubuntu 8.04 with NVidia proprietary drivers, Compiz on the "Normal" effects
My screen is a 20' LCD 16:10 with 1680*1050 native resolution

When I run Quake4 in fullscreen at native resolution, It switches back in a 
like-windowed mode after some flickering, Compiz doesn't let the app take the 
screen for itself
running windowed in an inferior resolution (1400*900) the game runs smooth with 
no problem
running fullscreen in an inferior resolution (1400*900) the game runs smooth 
with no problem

it seems that if OpenGL app is set to fullscreen and have the exact same 
resolution as the desktop, Compiz doesn't act nicely.
it wants to put some windows decorations around the app and drag it in the 
viewable part of the display even if it is made to not appear since it's the 
window content that is to be completely viewable, not the window itself.

In a matter of facts, this doesn't happen when fullscreening a video
playing in MPlayer.

hope this can help.

-- 
Compiz causes OpenGL fullscreen games to eventually go windowed.
https://bugs.launchpad.net/bugs/157759
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