I made an interesting experiment : Ubuntu 8.04 with NVidia proprietary drivers, Compiz on the "Normal" effects My screen is a 20' LCD 16:10 with 1680*1050 native resolution
When I run Quake4 in fullscreen at native resolution, It switches back in a like-windowed mode after some flickering, Compiz doesn't let the app take the screen for itself running windowed in an inferior resolution (1400*900) the game runs smooth with no problem running fullscreen in an inferior resolution (1400*900) the game runs smooth with no problem it seems that if OpenGL app is set to fullscreen and have the exact same resolution as the desktop, Compiz doesn't act nicely. it wants to put some windows decorations around the app and drag it in the viewable part of the display even if it is made to not appear since it's the window content that is to be completely viewable, not the window itself. In a matter of facts, this doesn't happen when fullscreening a video playing in MPlayer. hope this can help. -- Compiz causes OpenGL fullscreen games to eventually go windowed. https://bugs.launchpad.net/bugs/157759 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs