Found this fix on another forum that worked for me.  To get the game to
launch successfully when running into this hanging on SDL_INIT_AUDIO
problem, just assign the environment variable SDL_INIT_AUDIO.  You can
do this by running `export SDL_AUDIODRIVER="oss"` OR `export
SDL_AUDIODRIVER="dsp"`.  A check for that environment variable instead
of hanging might benefit users, but as is, there's a workaround so I
wouldn't see this as terribly high priority for the Warsow development
team.

Thank you!

-- 
Problem with SDL_INIT_AUDIO
https://bugs.launchpad.net/bugs/208356
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