Found this fix on another forum that worked for me. To get the game to launch successfully when running into this hanging on SDL_INIT_AUDIO problem, just assign the environment variable SDL_INIT_AUDIO. You can do this by running `export SDL_AUDIODRIVER="oss"` OR `export SDL_AUDIODRIVER="dsp"`. A check for that environment variable instead of hanging might benefit users, but as is, there's a workaround so I wouldn't see this as terribly high priority for the Warsow development team.
Thank you! -- Problem with SDL_INIT_AUDIO https://bugs.launchpad.net/bugs/208356 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs