"pulseaudio is just using more CPU"

That's not it at all. If you actually look at the CPU usage, pulseaudio
is using some tiny fraction (on my system usually less than 1%). The
problem is that pulseaudio is using a very short buffer, so if it
doesn't get to run exactly when it needs to, the correct audio data is
not available and you hear a pop. The problem is latency, not
throughput.
-- 
Over-optimistic buffering in PulseAudio causes underruns (audible stuttering, 
pops)
https://bugs.launchpad.net/bugs/190754
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