On a side note (tested with a 64-app and SDL but may be related to the 32-bit 
variants as well):
I've noticed that the sound in the Epiphany game (epiphany package) works 
better with SDL->ESD than with SDL->PulseAudio;
Which means that maybe the ESD variant of SDL should be provided by default, 
although there could be a game which works better with SDL->PulseAudio than 
with SDL->ESD.

-- 
pulseaudio support, broken nspluginwrapper/flash
https://bugs.launchpad.net/bugs/180478
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