If I add both nvidia and mesa json files to that environment variable it
also crashes.

$ echo $__EGL_VENDOR_LIBRARY_FILENAMES 
/usr/share/glvnd/egl_vendor.d/10_nvidia.json:/usr/share/glvnd/egl_vendor.d/50_mesa.json

$ eglinfo -B  
GBM platform:
EGL API version: 1.5
EGL vendor string: NVIDIA
EGL version string: 1.5
EGL client APIs: OpenGL_ES OpenGL

[...]

Device platform:
Device #0:

Platform Device platform:
EGL API version: 1.5
EGL vendor string: NVIDIA
EGL version string: 1.5
EGL client APIs: OpenGL_ES OpenGL
OpenGL core profile vendor: NVIDIA Corporation
OpenGL core profile renderer: NVIDIA GeForce MX130/PCIe/SSE2
OpenGL core profile version: 4.6.0 NVIDIA 570.86.16
OpenGL core profile shading language version: 4.60 NVIDIA
OpenGL compatibility profile vendor: NVIDIA Corporation
OpenGL compatibility profile renderer: NVIDIA GeForce MX130/PCIe/SSE2
OpenGL compatibility profile version: 4.6.0 NVIDIA 570.86.16
OpenGL compatibility profile shading language version: 4.60 NVIDIA
OpenGL ES profile vendor: NVIDIA Corporation
OpenGL ES profile renderer: NVIDIA GeForce MX130/PCIe/SSE2
OpenGL ES profile version: OpenGL ES 3.2 NVIDIA 570.86.16
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20


Device #1:

Platform Device platform:
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
zsh: segmentation fault (core dumped)  eglinfo -B

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https://bugs.launchpad.net/bugs/2098513

Title:
  eglinfo -B crash (seg fault)

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