** Description changed:

- Vulkan 1.2.135 adds support for ray tracing, and the dependency chain
- goes all the way down to spirv-headers.
+ Upstream doesn't provide release notes, vulkan tags follow the SDK releases 
so this is probably closest to reality:
+ 
https://www.lunarg.com/new-vulkan-1-2-sdks-support-provisional-ray-tracing-extension/
+ 
+ snippet copied here:
+ <--
+ Overview of new features to Vulkan SDK 1.2.135
+ 
+     Inclusion of the shader tool chain API libraries coming from glslang, 
shaderc, SPIRV-Cross, and SPIRV-Tools.
+     A new validation layer object has been added that processes 
debugPrintfEXT operations in shaders, retrieves the values to be printed, and 
sends a formatted string to the validation debug callback.
+     Easier and quicker to build samples.
+     Enhancements to Best Practices in the Khronos Validation Layer including 
ARM GPU-specific best practices checks.
+     Support for the following many new extensions including new provisional 
VK_KHR_ray_tracing.
+     Added support for VK_EXT_tooling_info for several LunarG SDK layers.
+     VK_LAYER_LUNARG_standard_validation (meta-layer) has been removed and can 
no longer be referenced.
+     Some notable improvements to Validation Layer error messages in response 
to feedback from the recent LunarG Vulkan Ecosystem Survey.
+     Bug fixes and improved validation coverage.
+ -->
+ 
+ risk:
+ vulkan-loader - very low, the loader library / headers is just the plumbing 
for the actual drivers to support the new feature(s)
+ vulkan-tools - fixes for vulkaninfo, no risk really
+ vulkan-validationlayers - developer tools, little impact on end users
+ spirv/glslang - updates are required by vulkan-validationlayers to build, 
again little impact on end users
+ 
+ testing:
+ these have been in debian for a week now without issues, and seem fine on 
focal too, vkcube/vulkaninfo work like before

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https://bugs.launchpad.net/bugs/1871754

Title:
  FFE: update vulkan to 1.2.135

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