This also occurred on my machine. I have an onboard i915 (I think) chip,
and Gutsy needed some tweaking to recognize my widescreen LCD (1440x900
if I recall correctly). Here is the dump:

init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Renderer: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.3 Mesa 7.0.1
WARNING: Using floating point vertexes. (use "/floatvtx 0" to disable)
Rendering using the OpenGL 1.5 assembly shader path.
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!
COMPILE ERROR (VS:caustic) - Unknown token in parse_src_reg
!!ARBvp1.0
    OPTION ARB_position_invariant;
        ATTRIB opos = vertex.position;

        DP3 result.texcoord[0].x, opos, state.texgen.object.s;
        DP3 result.texcoord[0].y, opos, state.texgen.object.t;

    TEMP fogplane;
    MAD fogplane, state.matrix.modelview.row[2], program.env[9].x, 
program.env[9].yyzw;
    DP4 result.fogcoord, -opos, fogplane;

        END
--- much gibberish with weird characters follows here, until finally:
Segmentation fault (core dumped)

-- 
sauer_client crashed with SIGSEGV
https://bugs.launchpad.net/bugs/134652
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