This bug was totally expected... I don't think we have the luxury of GL clipping planes in ES. We could however modify the renderer to limit the glViewport to each window's region (which annoyingly also changes the coordinates ands transformations). Some work would be required there, possibly in our scene architecture to expose window vs renderable information, and also would need separate re-implementation in every compositor/renderer. So that's both Mir and QtMir.
** Also affects: qtmir (Ubuntu) Importance: Undecided Status: New ** Changed in: mir Importance: High => Medium ** Changed in: qtmir (Ubuntu) Importance: Undecided => Medium ** Changed in: mir Status: New => Triaged ** Changed in: qtmir (Ubuntu) Status: New => Triaged -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1667690 Title: RenderSurfaces can be rendered outside the extents of their containing window To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1667690/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs