No it didn't change how it pick the default scaling, it only scales
widgets to make what you described in comment #4 works better.

As you mentioned, GTK+3 does not support 1/8 increments, so if we just
want everything in widgets to scale proportionally to the 1x scale, we
should use integer scaling only.

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https://bugs.launchpad.net/bugs/1649736

Title:
  unity picks poor hidpi scale factor defaults

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