Hi @azzar1 - quick thought and please correct me if I'm wrong because I'm not a C++ person.
In your branch you have "if (!uuid && !label)" but those objects will always exist - does it not need to be "if (!uuid.Value() && !label.Value())"? Or do they evaluate to false when their value is false? -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1103593 Title: Unity always shows all devices in launcher when CD is inserted To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1103593/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs