Hi @azzar1 - quick thought and please correct me if I'm wrong because
I'm not a C++ person.

In your branch you have "if (!uuid && !label)" but those objects will
always exist - does it not need to be "if (!uuid.Value() &&
!label.Value())"? Or do they evaluate to false when their value is
false?

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https://bugs.launchpad.net/bugs/1103593

Title:
  Unity always shows all devices in launcher when CD is inserted

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