Loïc:

Our findings appear to be identical. Basic rendering on Pineview
(including shaders) is fast and smooth till I used trig functions in
shaders (mir_demo_client_eglplasma).

I doubt Unity/Ubuntu toolkit uses much trig, but it probably hits some
similarly expensive functions.

Expensive functions aren't the problem with the dash though. The dash
never starts so that may be non-existent functions instead.

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https://bugs.launchpad.net/bugs/1549455

Title:
  Unity8-dash on Intel Pineview graphics crashes and restarts
  continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay,
  mEglContext) == EGL_TRUE"]

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